UnityEditor Change Script Name on Inspector
Changing Unity component name in Inspector does not require any editor script. This can be achieved using a simple attribute AddComponentMenu. The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.
You use this to organize the Component menu better, this way improving workflow when adding scripts.
Script In Inspector before
In this script I have added a string variable and assigned a TextArea attribute to it. And the inspector named it as Collection(script). I want it to be just Collection, and want to remove (script).Script before adding attribute
After Adding Attribute
The second args of this attribute assign the order of the component in the component menu (smaller the number is higher to the top).
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